![]() ![]() One match you may gain next to nothing, where the next you may gain a ton of MMR. In an MMR system, even if we made your MMR visible, every match would be vastly different in gains/losses. The system also allows to create a very strict set of rules, for gains and losses, using ranked rating. So this new system lets us test your MMR, get more confident in it, and converge you to the rank you belong in over time. ![]() We saw lots of feedback that "Two bad games demoted me twice!" alternatively if someone popped-off they may have promoted into a rank they may not deserve if it was early in their confidence/mmr testing. That's also in an environment where the rules may stay static, no new content(like maps), very static rules - essentially chess.īecause we have to take a more proactive approach, your MMR is still pretty in flux until you hit the 50-100 game mark. Unfortunately most Elo-like systems require 1000+ games to actually know your true rank. The amount of rating you gain/lose would essentially be the same, but people couldn't complain anymore about how they're losing too much rating or playing with people with much higher ranks than them. If you ranked up/down too fast when the rank was more tied to the MMR, why not just change the MMR system so that it's less affected by singular games?Īlthough I definitely don't have the full picture since I'm not a Riot employee, from how they explained it in the AMA, and how people are reacting to the rank/MMR disconnect, I feel like keeping the rank more closely tied to MMR, but having MMR change less from a single game would solve a lot of the gripes many have with the current ranking system. Thanks for the link, I never saw that AMA so the answer they gave was really helpful!Īlthough I now understand the advantages of a hidden MMR for algorithm tweaks and to prevent reverse engineering, I still don't understand why the previous "swingyness" being a reason to have a disconnect between your rank and MMR. We plan to keep your rank along with other players on the end of game screen, so post match you can still see how you stacked up against others, but we hope this change allows you to focus more on picking the Agent you want and playing in the way you think helps the team. Then you can have an off game and feel particularly bad about your performance. For example, if you’re the top rank player, others might expect you to play a certain way that may not align with your style (or mood). We’ve heard from many of you that you’d prefer rank not to be shown during pre-game and in-game because it can lead to an increased amount of unhealthy pressure from other players. Targeted hiding of your rank (Pre-game and in-game) I'm sure it won't stop people from saying "wATZ UR RAnK?" Unnecessary judgement ruins morale, generally right in the lobby. This will be a good QoL change next patch, a lot of times higher or lower ranked people get chirped at if they struggle. If you have any questions please send us a modmail!.Thank you to /u/PK_Fr33Z3 and /u/Vacre for the subreddit icon!.Too bright? Try the vanilla night mode!.START AUTO-GENERATION, DO NOT TOUCH Upcoming Matches Match ResourcesĬoverage & Analytics sites of the VALORANT Esports Scene VALORANT is a free to play 5v5, character-based tactical shooter by Riot Games. ![]()
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